Thank you for joining us for the first ever Emerging Tech Hub Virtual Showcase.
Participants were able to learn more about the projects students had been working on this semester, and heard from local thought leaders on the ways emerging technology is changing the way we teach students and adults, interact with others, and manage events and create engagement.
Get to know the Emerging Tech Hub.
Welcome to the Emerging Tech Hub
The Emerging Tech Hub provides opportunities for multidisciplinary collaboration and unique ways of working with industry partners. The Hub offers corporations, startups, and University of Wisconsin Madison faculty and students opportunities for for co-innovation, and exploration of intriguing use cases for technology across industries.
The Emerging Tech Hub is proudly led and supported by Kevin Ponto from the Wisconsin Institute for Discovery, and Sandra Bradley, the CEO of Hyper Innovation.
In addition, the Hub hosts a student org on the UW campus, HyperX, which is led by Alex Mahnke, a senior at UW Madison, and Bryce Sprecher, one of the key student mentors.
The power of a unique partnership.
CEO, Hyper Innovation
Email contact: firstname.lastname@example.org
Sandra is a successful serial entrepreneur, leader in emerging tech, and corporate innovator.
Leader, HyperX Madison
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Alex is a graduating senior from UW Madison studying physics, with a passion for emerging technologies and their innovative applications.
Director, Emerging Tech Hub
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Kevin is an Associate Professor at UW Madison whose research revolves around using virtual reality to simulate real-life spaces for real-world outcomes.
Mentor, HyperX Madison
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Bryce is is a research assistant of the Virtual Environments Group in the Wisconsin Institute for Discovery. Bryce brings excellent insight to student projects in HyperX.
While not all of the student projects were able to see through to completion this semester due to the Coronavirus, two student groups persevered and brought forward compelling presentations around their work this semester.
Predictive Analytics for Injury Risk Reduction and Performance Optimization in Sports
Presented by: Lillian Stenz, UW-Madison Senior, Kinesiology, and Joe Bashta, CEO, Axicor
Email contact: firstname.lastname@example.org
Interested in swimming the best race ever? Lillian’s project explores swimmer injury risk prediction for avoiding chronic shoulder pain using data she collected and analyzed on Axicor’s AI platform. Axicor is an artificial intelligence company that specializes in predictive analytics with interesting use cases in athletics and healthcare.
Learn more about Axicor here.
Augmented Reality and Location-based Services
Presented by: Michael Gira,UW-Madison Freshman, Computer Science
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Jack Cai, Freshman, Computer Engineering
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Matthew Kruepke, Freshman, Business
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Ben Chui, Freshman, Chemical Engineering
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Lost and Google Maps doesn’t seem to do the trick? With a new take on literally walking you through how to get somewhere, students at UW Madison are in the works of developing an Augmented Reality Navigation platform. This is a new form of technology in which individuals learn how to use AR more effectively as they are directed to various locations indoors.
Participants had the opportunity to hear from two local startups from the Madison area.
Founded by UW Madison alumni, these startups have paid forward what they’ve learned and given back to the UW Madison community through sponsorship of HyperX Madison.
With a passion for giving back to the student community, and working to find innovative ways to bring emerging technology to the world, these startups are poised to make large impacts in the Madison community.
Making it easier for teachers and students to create immersive learning experiences, Holos is a company that is passionate about providing educational institutions with a better understanding of the world through developmental software. They are currently focused on the K-12 and defense markets. Holos’ creators hope to change the way that people interact with computers through “bringing the computer into our world,” as stated in their mission statement. The company began their journey in the classroom in 2018, where they found two key issues in the modern classroom that they wished to help teachers solve. The first matter that they are focused on is engagement, while the second is retention.
Holos’ goal is to alter the paradigm for the better, as well as improve learning outcomes along the way. Using their passion for education, as well as new interfaces, Holos is fostering a better understanding of this world through a holistic and humanistic approach to developing software.
Tyler Waite, CEO
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Dan Borkhus, CTO
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Cockpit Mobile is building software that will help enable physical race events to go virtual. Virtual Race is working to allow participants to virtually take part in races like they would in person. Through use of GPS location tracking, participants can see where they have run and how much distance they have left to go. They are providing a platform to better enable these competitions through technology, whereas previously a more manual approach has been needed.
In addition to participant route tracking, there is a social component where users are able to post a selfie post-race to share with the community. Combined with a leader board, participants can see where they rank and what other participants are up to!
Brandon Humboldt, CTO
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Thank you to our sponsors!
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Stay tuned for plans for Fall 2020.
Which include Challenges in the Future of Digital Health and Innovation in Ag Tech.
Some other projects planned for Fall 2020 include:
- AI and machine learning to reduce injuries in workplaces, sports, and healthcare settings
- AR navigation and indoor location services to improve experience in retail and other venues
- VR to identify non-medicinal modes of addressing mental health issues
- VR and developing multi-player modes to create new public interactions and experiences
- An algorithm to create more effective modes of stock trading
- “Slack for locations” mobile app to enhance remote worker productivity
- VR to increase engagement and retention of content in training settings
- Data immersion in VR to identify new ways of visually interacting with data sets